![]() Some will be able to flee and hide for the spell’s 8-hour duration, but many - just as in most “zombie apocalypse” scenarios - will be unable to defend themselves from the onslaught of undead, especially if the spellcaster benefits from a class feature that boosts the power of the undead they create, such as those from the School of Necromancy for wizards (from The Player’s Handbook), the Bone Cobbler for artificers, and the upcoming Oath of Decay for paladins (also to be featured in The Impermissicon). must deal with the undead menace or face a grisly death. The undead won’t attack the necromancer or their allies, but anyone else that happens to be alive nearby - villagers, enemy soldiers, etc. This spell acts almost like a natural disaster: the caster creates the undead and simply lets them loose upon the surrounding area. Unlike most necromancies that create undead, awaken the dead doesn’t grant you control over the skeletons and zombies that you animate. But what about those classic “big magic” necromancies that can cause an entire graveyard to rise in one dark and cursed night? Awaken the dead, a new 9th-level spell from The Impermissicon, the upcoming compendium of dark and forbidden magic, is here to fill that need for your necromancer villains and high-level PCs alike by animating up to a hundred undead at once! We’re finally back after having been away for several weeks (after almost two years of nonstop effort, it was time for a short break!), and we’ve got a flavorful new 9th-level spell to share! The staple necromancy spell animate dead can only keep up to sixteen undead creatures animated, even when cast at using a mighty 9th-level spell slot.
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